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Guild Guidelines

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Guild Guidelines Empty Guild Guidelines

Post  PigPig Thu Oct 04, 2012 2:32 am

Guild Guidelines S9mk4

Guild Guidelines
Intro

We prefer to have guidelines that will guide players instead of giving them specific mandated rules/laws that may limit their enjoyment of the game. You may or may not follow the guideline but for the mutual benefit of everyone in the guild, either recruit or members; we highly suggest that you follow these guidelines.



Types of Runs


1. Experience run – usually WW barbs following the Alkaizer route or DPS (demon hunters/monks/wizards/wd) that will go through the act fast. No boss kill, just get 5 stacks and kill all trash.
2. Complete Thorough run – Entire act 3 with bosses, from Siegebreaker to Azmodan active, all chests, Piles of Bones and Dead bodies will be checked. Barrels will be destroyed. All dungeons will be explored and side quests activated.
3. Complete run – Entire act 3 with only Azmodan active for kill. Checking chests, Piles of Bones and dead bodies are optional. Dungeons and side quests will not be activated.



Guidelines for runs

Assign party guide –sometimes exploring dungeons can trigger people to follow anyone who is ahead of them, there are times that 2 people are moving ahead in two separate directions sometimes even both end up fighting a pack. To avoid this, a player should be assigned as party guide where everyone can follow.

Wait for everyone before activating a shrine – in the new patch, experience shrines will be added. Monster Power levels will require immense amount of fire power. It will be beneficial to everyone if all of the 4 members get the frenzy effect or the damage/experience/MF buff. This also applies to Resplendant Chests!

Call out Reflect Damage packs – the quality of DPS in a run determines how the fast the run is. The more the dps the better but the higher the risks of glass cannon to 1 shot themselves in an event that a reflect damage pack is encountered.

Priority Mobs – there are mobs that have skills that cause serious trouble to the group. Kill them ASAP!

Succubus – Armor reduction
Blood Clan Occultists – casts armor to allies! Bad on goblins!
Maniacs! – no need to explain.

Call out packs/goblins – sometimes people go to town to stash or repair, others also die and go to town to teleport. Informing them before killing a pack or before activating goblins is will benefit everyone.

Be on vent – for easier communication and coordination. Sometimes typing chats kill you so vent helps you avoid that problem.

Pickup health globes for others – you may encounter situation where you have full HP while someone is about to die, you can save them by picking up a health globes.


FEEDBACK AND COMMENTS HIGHLY APPRECIATED!

Guild Guidelines MJ3Vc
PigPig
PigPig

Posts : 5
Join date : 2012-10-02
Location : The Dreadlands

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